With near 2 decades of history behind Telegael including a number of prestigious awards, how have you guys adapted to change within the production of film and animation, has it been easier or harder in recent times to take on animated productions?
THE GLOBAL MARKET IS CHANGING CONSTANTLY AND OVER THE LAST 10 YEARS IN PARTICULAR, THE NEED FOR INTERNATIONALLY CO-PRODUCING HAS BECOME HUGELY IMPORTANT. THE AREA OF BROADCASTING HAS CHANGED SO MUCH, AND GONE ARE THE DAYS WHERE A BROADCASTER WILL PAY FOR A SERIES IN IT'S ENTIRETY. I FEEL PRIVILEGED TO BE ABLE TO WORK WITH PEOPLE FROM DIFFERENT PARTS OF THE WORLD AND TO WORK TOGETHER AS A TEAM TO CREATE AMAZING ANIMATED SERIES. THE HUGE ADVANCES IN TECHNOLOGY ARE OBVIOUSLY EXTREMELY IMPORTANT IN ALLOWING US TO WORK LIKE THIS.
How does Telegael manage to keep work going on out in Spiddal? Being decentralised, what challenges do you have to overcome?
THE SETTING OF A COMPANY IS BECOMING LESS AND LESS IMPORTANT AS TECHNOLOGY ADVANCES. WE HAVE THE ADVANTAGE OF ONLY BEING 10 MILES FROM GALWAY CITY. MANY OF OUR INTERNATIONAL CLIENTS IN PARTICULAR WHEN THEY VISIT US, FIND US COMFORTING AND ENJOYABLE IN AN OLD BUILDING IN A SMALL COUNTRY VILLAGE!
Teaming up with other production houses must be hard, how do you keep strong and friendly communications going through all your partnered projects so that the projects don't fall to pieces? and how many projects does Telegael enjoy in development at any one time?
WE ARE LUCKY TO HAVE EXPERIENCE IN DEALING WITH PARTNERS IN IRELAND AND INTERNATIONAL. WE HAVE A STRONG POLICY OF DELIVERING A VERY HIGH STANDARD TO OUR CLIENTS AND OUR TRACK RECORD IS VERY IMPORTANT. WE WOULD BE WORKING ON UP TO 10 PROJECTS IN VARIOUS STAGES AT ANY ONE TIME.
Do you have any exciting productions in development that you would like to tell us about?
WE HAVE A PROJECT ENTITLED "KATIE & ROOKIE" WHICH IS A PRE-SCHOOL SHOW WHICH WE HOPE TO MOVE INTO PRODUCTION IN 2009. GIVE THIS LINK A MINUTE TO UPLOAD http://www.zero-capital.com/pages/Katie.pdf
When producing a lot of children's productions, how do you reach the 'global kid' of today and what considerations are put in place for the level of humour and education you guys are targeting?
IT IS EXTREMELY IMPORTANT THAT PROJECTS HAVE INTERNATIONAL APPEAL BUT THANKFULLY, KIDS TEND TO BE PRETTY MUCH THE SAME THE WORLD OVER, WITH THE SAME VALUES AND INTERESTS.
What has kept Telegael in business through such a creative and competitive industry? How do you feel you guys are going to pan out within this much talked about recession?
TELEGAEL WORKS ON A VERY TIGHT BUSINESS MODEL AND THIS HAS STOOD TO US. LIKE ANY COMPANY, WE HAVE OUR UP AND DOWNS BUT HAVE MANAGED TO STAND THE TEST OF TIME.
Tuesday, September 23, 2008
Thursday, September 11, 2008
On our first round of short interviews I was delighted to make contact with Stephen Silver, the man behind the character development of Danny Phantom, Kim Possible and Clerks animated series. You can check out Stephen Silver's work on his website http://www.silvertoons.com/
1. Stephen, you are renowned world wide for the characters that you have developed, when did you start becoming interested in art?
Not sure about the renowned world wide, but I think a lot of people who are fans of art and animation may know of me. I became interested in art at around the age of 6. I always drew but then started taking it seriously when I was about 18.
2. You started making money with your drawings by making caricatures in amusement parks, how did you transition yourself from those days in the parks into Warner Bros and the animation industry?
I believe that caricatures and character design are one in the same. It is all about shape variation. It kind of happened over night for me. I simply put together a portfolio, contacted someone I knew at warner bros. They dropped off my portfolio and within weeks I got a call.
3. What were your influences within cartoons that have got you into the profession of character development?
All my influences were illustrators. once I was in the industry I started learning about the animation artists and then they became influences.
4. You have been within the animation industry for over a decade now, you have worked really hard on some outstanding projects and played a major part in character design, in reflection, how does that feel, how do you feel you are doing and what do you think lies in the future for you?
It feels pretty good having been an artist with a passion and all I wanted to do was draw and then people noticed. I love what I do and right now get the opportunity to just do it out of my home studio. For the future, I plan to keep on teaching my online character design course at https://www.schoolism.com/ and I want to keep on doing what it is I do, CHARACTER DESIGN.
5. What keeps you motivated within the business of art and animation while operating your own business, working for big companies and on top of all the other projects you participate in?
I would say, the pure love and enjoyment of drawing. And on top of that"STAY HUNGRY" It is a very exciting career, it always changes, new challenges all the time and on top of that it is a creative field and you can do whatever you want to do, create whatever you want to create as long as you don't procrastinate.
6. Have you got any projects in the pipeline that you can discuss with us?
None that I can discuss at this time. The only thing is that I am doing lectures at schools and teaching.